NPC Development
Hi everyone!! 
Over the last 2 weeks, we have been working on some characters to aid our Skink in their journey!
Below is the current state of our bat apothecary, which is still lacking in some decorative features, but it's gone through a couple of design reconsiderations thus far.
We thought they were far too pale, and there wasn't a lot of contrast between their colour palettes, making the bat pretty boring.
After making the wings and outline darker and the pink more saturated, the contrast was improved, and the character became slightly more appealing to look at; therefore, the animation started its development!
We're working on a bunch more characters and their respective market stalls, though not yet animated, and they will be too!
Our chef and shikabob stand owner, Echidna- He's glum knowing his friend, the numbat, has been corrupted. Save the numbat and you'll unlock a new long-range Woomera using his earned quills!
Resident pretty boy wren- to be animated with an attitude, we haven't assigned him an archetypal role yet, he's mostly to sit and look pretty (pad out the town).
Our quoll blacksmith- trade in your rusty fork weapon for an upgrade with her!
We acknowledge the Wiilman people as the traditional owners of Dryandra National Park.
A Skink's Tale
Status | In development |
Author | Scalies |
Genre | Adventure, Role Playing |
Tags | 2D, Pixel Art, Short, Singleplayer |
More posts
- Animation Process: Megan!10 days ago
- Overworld Area Progression17 days ago
- Upcoming Enemies23 days ago
- Self Intro: Megan!23 days ago
- Self Intro: Dom!29 days ago
- Tilemap Update & Progression44 days ago
- A Skink's Tale Introduction53 days ago
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